Objects: spheres, planes, boxes, triangles, water
Materials - reflective, transparent, bitmap
Reflection, Refraction & Fresnel
Directional lighting (multiple light points)
Phong shading
Camera with 6 degrees of freedom
Sky object - color / environment mapping
Save output as .JPG, .PNG or .BMP
Render progress
Color lights
Soft lighting
Low resolution real-time rendering (for small numbers of objects/lights)
Antialiasing and effects
Anaglyph rendering
Fog - linear, square, exponential falloff
Coming Soon
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